ESCAPE SCHOOL
Checkpoints: 0 / 0
Status: RUN
WASD move · Shift sprint · Space jump · Esc release mouse
Stamina

ESCAPE SCHOOL

You're trapped in the school after hours. Hall monitors patrol every corridor — if they see you, you're sent back to detention (the start).

Touch every orange checkpoint to unlock the exit. Once a checkpoint turns green, it stays green — no take-backs.

Find the glowing exit door at the far end of the school. It's harder than it looks.

WASD = move  ·  Mouse = look  ·  Shift = sprint (limited stamina)  ·  Space = jump
CLICK TO START